![]() ![]() Vikeif explains that they have nothing against you-just against your broker, who also hired them but refuses to pay them because they failed to bring back the item. Defeat Means Friendship: Vikeif and Shuichi are quick to befriend you after your second run-in with them.The enemies in dungeons however automatically benefit from the bonus if they find such a item, giving them extra stats in the middle of a battle. The Computer Is a Cheating Bastard: Items that give you additional bonus stats must be identified outside of battle in order for the effect to apply.Continuing is Painful: Lose all your HP and the cap is cut in half and you get teleported.Canon Name: The various avatars the players can be given any name and in dungeons the computer players have a random set of names for each avatar, however, within the game's data files, each of the character avatars as well as enemies have their own unique names.Big Damn Heroes: After one of the later Story Mode missions, Vikeif and Shuichi show up out of nowhere with the HAV Cannon to save you when Jacobson tries to take one of the data discs from you by force.Big Bad: Jacobson, who is the head of B PHS.A.I.s with more passive stat distributions will continue to search out for item chests even if you're next to them and carrying the Key Relic, for example. Certain AI also have questionable decision-making depending on the scenario. ![]() This gets especially frustrating when the deck's running low and they would otherwise have a full hand (thus preventing them from drawing a card the next turn), since it means that GON shows up that much faster. ![]() ![]() Thus, you'll witness such idiotic situations as trap cards being placed in chokepoints leading to dead ends (which usually results in the same player getting caught by their own trap) or playing movement-boosting cards when they're standing right next to their target. AI opponents tend to play cards blindly and with little regard for strategy.AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit. Artificial Brilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses. ![]()
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